< Commands
- Teleport lets you use a single mouse and keyboard to control several Macs. Simply reach an edge of your screen, and your mouse teleports to your nearby Mac, which also becomes controlled by your keyboard. The pasteboard can be synchronized, and you can even drag & drop files between your Macs.
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- Sep 23, 2015 Alternatives to teleport for Windows, Mac, Android, Linux, iPhone and more. Filter by license to discover only free or Open Source alternatives. This list contains a total of 9 apps similar to teleport. List updated: 10/5/2017 8:51:00 AM.
- Download the latest version of Teleport for Mac. Use several Macs with just one keyboard and mouse. Teleport is a tool that lets you control several Macs on.
Aliases |
|
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Restrictions | |
First introduced | Java Edition 1.10 (1.10-pre1) PE Alpha 0.16.0 (PE Alpha 0.16.0 build 1) |
Teleport is a simple preference pane utility that allows you to use one single mouse and keyboard to control several of your Macs. Once it has been setup, all you have to do is drag your mouse to the edge of the screen and the mouse will automatically Teleport to the other Mac.
This article is about the command in the current version. For the command in other game versions, see Commands/tp.
Teleports entities (players, mobs, etc.).
Mixcraft 8 pro studio download. Although most commands can affect only chunks that have already been generated,
/teleport
can send entities into chunks that have yet to be generated. If this happens to a player, then the chunks around and including that player's destination are newly generated.Syntax[edit]
- Java Edition
teleport <destination>
teleport <location>
teleport <targets> <destination>
teleport <targets> <location> [<rotation>]
teleport <targets> <location> facing <facingLocation>
teleport <targets> <location> facing entity <facingEntity> [<facingAnchor>]
- Bedrock Edition
teleport <destination: x y z> [checkForBlocks: Boolean]
teleport <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
teleport <destination: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: target> [checkForBlocks: Boolean]
Arguments[edit]
JE:
BE:
<targets>
: entityBE:
victim: target
: CommandSelector<Actor>- Must be a player name, a target selector or a UUID[Java Edition only].
- Specifies the entity(s) to be teleported. If not specified, defaults to the command's executor.
JE:
BE:
<location>
: vec3BE:
destination: x y z
: CommandPositionFloat- Must be a three-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.
- Specifies the coordinates to teleport the target(s) to.
JE:
BE:
<destination>
: entityBE:
destination: target
: CommandSelector<Actor>- Must be a player name, a target selector or a UUID[Java Edition only]. In Java Edition, the target selector must be of single type.
- Specifies the entity to teleport the target(s) to.
JE:
Must be a rotation with double[JE only] or float[BE only] number elements, including yaw and pitch, measured in degrees.<rotation>
: rotationBE: yRot: value
: RelativeFloat and <xRot: value>
: RelativeFloat Streetsmart edge for mac laptop free.City Of Heroes Teleport Macro
- For the horizontal rotation (yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.
- For the vertical rotation (pitch), -90.0 for straight up to 90.0 for straight down.
JE:
BE:
<facingLocation>
: vec3BE:
lookAtPosition: x y z
: CommandPositionFloat- Specifies the coordinates to make the target(s) facing to.
JE:
BE:
<facingEntity>
: entityBE:
lookAtEntity: target
: CommandSelector<Actor>- Must be a player name, a target selector or a UUID[Java Edition only].
- Specifies the entity to make the target(s) facing to.
Cardscan 14 digit serial number gopro hero 3. JE:
<facingAnchor>
: entity_anchor- Must be either
eyes
orfeet
. - Specifies whether the entity'eyes or feet to make the target(s) facing to. If not specified, defaults to eyes. In Bedrock Edition, always facing eyes.
BE:
checkForBlocks: Boolean
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- Must be a boolean (either
true
orfalse
). - If set to
true
, teleports the target(s) only if the target(s) would not collide with a block it cannot be inside (Note: this allows teleporting into flowers as well as midair). Iffalse
or not specified, the default behavior applies (do no check; just teleport the target(s)).
Result[edit]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Failed |
if <targets> or player: target fails to resolve to one or more entities (named players must be online) | Failed | ||
if <destination> , <facingEntity> , destination: target , or lookAtEntity: target fails to resolve to a single entity (named player must be online) | |||
if destinated position's <x> or <z> exceeds the range of [-30000000, 30000000), or <y> exceeds the range of (-20000000, 20000000] | Successful | ||
if checkForBlocks: Boolean is true and the specified position is obscured | N/A | Failed | |
On success | Teleports the targets to the specified destination. |
Output[edit]
Command | Edition | Situation | Success Count | /execute store succeess . | /execute store result . |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
On success | 1 | 1 | the number of entities that are teleported | ||
Bedrock Edition | On fail | 0 | N/A | N/A | |
/teleport <destination: x y z> . | On success | 1 | N/A | N/A | |
/teleport <victim: target> <destination: x y z> . | On success | the number of targeted victim entities | N/A | N/A | |
/teleport <destination: target> . | On success | 2 | N/A | N/A | |
/teleport <victim: target> <destination: target> . | On success | the number of victims plus 1 | N/A | N/A |
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Examples[edit]
- To teleport yourself to Alice:
teleport Alice
- To teleport all players to yourself:
teleport @a @s
- To teleport yourself to x=100 and z=100, but three blocks above your current position:
teleport 100 ~3 100
- To rotate the nearest player 10 degrees to the right without changing their position:
execute @p ~ ~ ~ teleport @s ~ ~ ~ ~10 ~
[Bedrock Edition only]execute as @p at @s teleport @s ~ ~ ~ ~10 ~
[Java Edition only]
![Teleport For Mac Teleport For Mac](https://i.ebayimg.com/images/g/uroAAOSwRsRda~hd/s-l300.jpg)
- In Java Edition, when used via the execute command, can teleport between the Overworld, the Nether and the End:
- To teleport yourself to the same coordinates, but in the Nether:
execute in minecraft:the_nether run teleport ~ ~ ~
- To teleport all players to x=84 y=57 z=79 in the End:
execute as @a in minecraft:the_end run teleport 84 57 79
- To teleport Alice to x=251 y=64 z=-160 in the Overworld:
execute as Alice in minecraft:overworld run teleport 251 64 -160
- To teleport yourself to the same coordinates, but in the Nether:
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.10 | pre1 | Added /teleport , which is like /tp , except that the target parameter is mandatory, the 'teleport to other player' usage is unavailable, and the use of relative coordinates is relative to the executor of the command, rather than relative to the target. | |||
1.13 | 17w45a | /tp is no longer different from /teleport now, and become an alias of /teleport . | |||
18w01a | Added facing to /teleport , which causes the target entity to face an entity or a location. | ||||
18w02a | /teleport has been simplified a bit and players can now teleport to entities in other dimensions. | ||||
Pocket Edition Alpha | |||||
0.16.0 | build 1 | Added /teleport . | |||
? | Added facing mode. | ||||
Added checkForBlocks: Boolean . |
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